

These scale and time limitations are common to many fluid simulation systems that are used in computer graphics software.

It is not designed for time scales of hours, days, or months. Time Scale: The FLIP Fluids simulator is designed for time scales ranging from seconds to a low number of minutes. Rather than simulating the entire section of ocean, you will want to simulate smaller local fluid simulation effects and composite into larger ocean footage or blend with a larger ocean plane generated with the Blender Ocean Modifier. Tip: If your effect involves a small area of dynamic liquid within a large ocean, you will likely need to resort to visual effects tricks. It is also not designed for larger scale simulations such as river networks, or entire seas and oceans. The simulator is not designed for micro-scale phenomena such as accurately simulating the interaction between individual droplets of liquid. It is designed for physical scales ranging from a glass of water to large sections of a beach.

Physical scale: The FLIP Fluids simulator is designed for small- to mid-scale fluid effects.
#Flip fluid blender install
If you want to try out the addon to see if it's right for you, install our Free FLIP Fluids Demo. This document will detail common limitations of the FLIP Fluids addon and Blender. There may be limitations in the FLIP Fluids development project, limitations in the FLIP simulation method, or limitations of Blender that may affect success in creating your desired fluid effect. You should always choose the right tool for the job, and like a hammer, this addon might not always be the right tool to use. Is the FLIP Fluids addon right for your project? The FLIP Fluids addon is a liquid simulation tool based on the popular FLIP simulation method which is short for FLuid Implicit Particle.
